sexta-feira, 28 de abril de 2017
Tech Prototype and Player testing
Hi everyone! This week the prototypes are being developed. We will be conducting the player testing, after meeting in group and finishing the prototypes this upcoming weekend. Everything is going well up until now. See you next week!
Prototype Improvement
Hey hey guys, hope everything is well, this week we focused on improving the prototype, we will offer the testers more levels, working menus and more mechanics we will also meet this weekend in order to assure everything is up and running for next weeks prototype presentation. See you next week
Prototype, Conceptual Document and Players’ Feedback
Hi! So the title says it all. This week we improved our prototype, fixed the conceptual document and this weekend we'll be collecting some players’
feedback. Next week we'll show all the results and the prototype on the lab.
See you next week!
See you next week!
sexta-feira, 21 de abril de 2017
A little bit of everything
This week was a bit complicated. Did not manage to work hardcore on the project since we had other projects to deliver. Nevertheless the information retrieved from the workshops has been sorted out and we are hoping to release the Spring levels by the end of next week. Stay tuned! :^)
Tech Prototype
The team is now working on the Tech Prototypes. We are facing the usual challenges that programmers go through when working on new projects, Time to work even harder now!
2 Development Cycle
Still sorting trough the information received from the workshop, as well as improving the prototypes, hopefully you guys will be able to play the first entire season of Spring, didn't really advance much on the prototypes this week due to other projects and exams but this weekend and next week we are gonna go full charge again. See you guys next week, cheers
Development Cycle #2
Hi guys!
So this week we worked on the results from the workshop and started to improve our prototype with the results. Next week we'll be continuing the prototype development.
See you next week!
So this week we worked on the results from the workshop and started to improve our prototype with the results. Next week we'll be continuing the prototype development.
See you next week!
sexta-feira, 14 de abril de 2017
Holidays
Hey guys so our name changed, yeah that happened, we thought that the name "Recollections" was more suitable for the game taking into consideration the lore of it... Although this week we were on holidays i didn't really focus too hard on the game because i'm swarmed with other projects and exams and also i wasn't really available due to personal issues, however we did as suggested and created a workshop and We're now updating the previous conceptual documents and sorting trough the workshop results.
Workshop + Game improvements
This week was a complicated one. We managed to gather up our focus group in order to discuss game ideas and improvements without any type of testing involved. Just a nice and friendly chat.
We are currently working on finishing the conceptual documents while doing some programming to finish the game physics and puzzle mechanics.
Cya next week :^)
We are currently working on finishing the conceptual documents while doing some programming to finish the game physics and puzzle mechanics.
Cya next week :^)
Workshop
This week we had a workshop with our focus group in order to discuss game ideas and such. We received information and additional help that will guide the team through right path. Concerns, problems, flaws and gameplay were the main focal point of our meeting. We are now working on the revision and update of our conceptual documents. Until next week!
terça-feira, 11 de abril de 2017
Recollections and Hollidays
I'm spending this week with other projects and a small easter trip.
See you next week!
PS: Our game now is called Recollections, so do not be surprised if some of the stuff on this blog change
sábado, 8 de abril de 2017
2nd Development Cycle
We got some important feedback from our focus group which was used to improve the future game. Only posting today because we were up last night programming some minor tweaks. We hope to have some levels finished and the all the puzzle mechanics implemented by the end of this week.
Cya soon™
Cya soon™
sexta-feira, 7 de abril de 2017
Second Development Cycle
Hey hey guys, so we finished our first approach of the prototypes and we also managed to get some important feedback of what's working and what should be changed, we will now tackle those issues and hopefully improve the game to the standard we want to make it. The fist set of levels are almost complete there is just 1 missing, during the break i will focus on completing the first set and hopefully the second set as well, as soon as i'm finished we will try to implement the mechanics on Game Maker so we can start testing if the level difficulty is appropriate or not on Android devices. Cheers guys catch you next week.
The past week we tested our prototype with our focus group and with our colleagues at the lab. Overall we received good feedback, but we still have a journey ahead and a lot of room for improvement. We will now start working on the actual coding to build higher level prototypes. Also it is worth noting that the team, including Mariana (artist), decided that the name of the game was not the most appropriate, and we will be changing it as soon as possible!
Testing
Hi guys!
So this week our first prototype was tested by the focus group and by our colleagues on the lab. Also two guys from Miniclip showed up and tested our prototype. The overall review was good and we received some feedback to improve the game. This week we'll be preparing the workshop with the players.
See you next week!
So this week our first prototype was tested by the focus group and by our colleagues on the lab. Also two guys from Miniclip showed up and tested our prototype. The overall review was good and we received some feedback to improve the game. This week we'll be preparing the workshop with the players.
See you next week!
Subscrever:
Mensagens (Atom)